CRMY and Friends Game Library
A friendly browser game hub for Cancer Research Malaysia that uses character matching and event discovery to turn campaign engagement into playful public education.
View CRMY & FriendsA selection of projects spanning AI-enabled tools, life science strategy, public health initiatives, and educational games.
Playable learning tools that turn science, health education, and complex systems into experiences people can explore.
A friendly browser game hub for Cancer Research Malaysia that uses character matching and event discovery to turn campaign engagement into playful public education.
View CRMY & Friends
A mobile arcade shooter where cytotoxic T cells dodge, fire, and face a cancer boss, making immune defence concepts more tangible through action-based learning.
Play Cytotoxic T Cells Defender
A fast mobile education game where players guide a cancer vaccine candidate from discovery to patient access, learning how evidence, funding, regulation, and clinical trials shape real-world impact.
Play Vaccine Pilot
T-Cell Rush is an educational arcade game about immune response and melanoma. Players guide a T-cell response through an abstract tumour encounter and choose immune adaptations that shape the next attack. It is not a diagnostic or treatment tool.
Play T-Cell Rush
Liver Rush: Don't Let It Level Up is a mobile-first 3D educational runner about hepatitis B and C prevention, testing, treatment, and follow-up. Players guide hepatocytes through choices and encounter an abstract liver-cancer risk scenario. It is not a diagnostic or treatment tool.
Play Liver RushClear, practical resources that help teams understand AI-enabled tools, workflows, and quality standards.
A 40-slide, 60-minute beginner workshop for colleagues with no coding background. It explains the path from AI concepts and project documents to a safe Codex workflow, a working PowerPoint web-tool demo, Git/GitHub, deployment, and quality review.
Download PowerPointCalm, evidence-aware tools that help people understand fasting rhythms without hype, pressure, or medical claims.
A beginner-friendly education set that introduces fasting windows, hunger waves, insulin rhythms, and practical habit design without hype or medical claims.
View the learning deck Play the learning gameA closer look at the problems, methods, and practical outcomes behind selected projects.
Challenge: Strong life science evidence can still leave a team unsure about partners, adoption, and the next commercial decision.
Approach: I connect evidence, stakeholder mapping, productisation, funding readiness, and communication into one practical pathway.
Outcome: A clearer set of priorities, partner conversations, and next actions for moving good science forward.
Explore life science strategyChallenge: Concepts such as immune response, cancer vaccines, and hepatitis prevention can be difficult to understand as static text alone.
Approach: I use short game loops, visual feedback, and meaningful choices to turn a complex idea into an experience people can explore.
Outcome: Playable learning tools that support public education while clearly stating that they are not diagnostic or treatment tools.
View education projectsChallenge: Small teams often need working prototypes and clearer workflows before they can justify a larger technical build.
Approach: I use AI-assisted prototyping, human review, and iterative testing to turn an idea into a focused digital tool.
Outcome: A working prototype that makes a decision, workflow, or learning experience easier to see and improve.
Explore AI-enabled buildingAdditional educational games in development, extending the same approach into therapy education and drug development strategy.
An FPS-inspired cancer education concept where players move through treatment challenges and learn how therapy, tumour biology, and patient support connect.