Dr Low Ley Hian

Interactive Education & AI Tools

Playable learning tools that turn science, health education, and complex systems into experiences people can explore.

CRMY and Friends matching game poster for Cancer Research Malaysia
Live project

CRMY and Friends Game Library

A friendly browser game hub for Cancer Research Malaysia that uses character matching and event discovery to turn campaign engagement into playful public education.

Cancer Education Public Engagement Game Design
View CRMY & Friends
Cytotoxic T Cells Defender mobile arcade shooter flyer
Live project

Cytotoxic T Cells Defender

A mobile arcade shooter where cytotoxic T cells dodge, fire, and face a cancer boss, making immune defence concepts more tangible through action-based learning.

Immunology Arcade Learning Mobile Game
Play Cytotoxic T Cells Defender
Vaccine Pilot cancer vaccine journey game flyer
Live project

Vaccine Pilot

A fast mobile education game where players guide a cancer vaccine candidate from discovery to patient access, learning how evidence, funding, regulation, and clinical trials shape real-world impact.

Cancer Vaccines Pipeline Learning Mobile Game
Play Vaccine Pilot
T-Cell Rush mobile arcade game flyer showing T cells charging toward a tumour
Live project

T-Cell Rush

T-Cell Rush is an educational arcade game about immune response and melanoma. Players guide a T-cell response through an abstract tumour encounter and choose immune adaptations that shape the next attack. It is not a diagnostic or treatment tool.

Immunology Arcade Learning Cancer Awareness
Play T-Cell Rush
Liver Rush arcade runner poster showing hepatocytes navigating hepatitis prevention choices
Live project

Liver Rush: Don't Let It Level Up

Liver Rush: Don't Let It Level Up is a mobile-first 3D educational runner about hepatitis B and C prevention, testing, treatment, and follow-up. Players guide hepatocytes through choices and encounter an abstract liver-cancer risk scenario. It is not a diagnostic or treatment tool.

Liver Cancer Hepatitis Awareness Arcade Learning
Play Liver Rush

Training tools for better work

Clear, practical resources that help teams understand AI-enabled tools, workflows, and quality standards.

ChatGPT to Codex beginner workshop cover: Vibe Coding Web Tools for PowerPoint Building
Workshop resource

ChatGPT to Codex Vibe Coding Training

A 40-slide, 60-minute beginner workshop for colleagues with no coding background. It explains the path from AI concepts and project documents to a safe Codex workflow, a working PowerPoint web-tool demo, Git/GitHub, deployment, and quality review.

AI Training Codex Workflow PowerPoint Tools
Download PowerPoint

Intermittent Fasting Education

Calm, evidence-aware tools that help people understand fasting rhythms without hype, pressure, or medical claims.

Intermittent fasting education deck and game interface
Live project

Intermittent Fasting Deck & Learning Game

A beginner-friendly education set that introduces fasting windows, hunger waves, insulin rhythms, and practical habit design without hype or medical claims.

Health Education Interactive Learning Behaviour Design
View the learning deck Play the learning game

How complex ideas become useful work

A closer look at the problems, methods, and practical outcomes behind selected projects.

From science to a commercial pathway

Challenge: Strong life science evidence can still leave a team unsure about partners, adoption, and the next commercial decision.

Approach: I connect evidence, stakeholder mapping, productisation, funding readiness, and communication into one practical pathway.

Outcome: A clearer set of priorities, partner conversations, and next actions for moving good science forward.

Explore life science strategy

Turning health science into play

Challenge: Concepts such as immune response, cancer vaccines, and hepatitis prevention can be difficult to understand as static text alone.

Approach: I use short game loops, visual feedback, and meaningful choices to turn a complex idea into an experience people can explore.

Outcome: Playable learning tools that support public education while clearly stating that they are not diagnostic or treatment tools.

View education projects

Building useful tools with AI

Challenge: Small teams often need working prototypes and clearer workflows before they can justify a larger technical build.

Approach: I use AI-assisted prototyping, human review, and iterative testing to turn an idea into a focused digital tool.

Outcome: A working prototype that makes a decision, workflow, or learning experience easier to see and improve.

Explore AI-enabled building

More Coming Soon

Additional educational games in development, extending the same approach into therapy education and drug development strategy.

In development

Therapy Mission Game

An FPS-inspired cancer education concept where players move through treatment challenges and learn how therapy, tumour biology, and patient support connect.

In Development Cancer Education FPS Concept